using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class PrintRandomBlur  
{

    [MenuItem("TA/Helper/Print Blur")]
    static void PintBlur()
    {
        string txt = "";
 
        for (int i = 0; i < 10; i++)
        {
            txt += "half2 (" + Random.Range(-1f, 1f) + "," + Random.Range(-1f, 1f) + "),";


        }
        Debug.Log(txt);
    }
    
}
